Inworld 3DX meeting - 10 June 2011

 

[16:11]  Sakai Openlife: so I'll be sort of short and sweet

[16:11]  Sakai Openlife: and go over the same as the earlier meetup

[16:11]  Surreal Numbers: k

[16:11]  Sakai Openlife: We had a bit of a delay

[16:11]  Surreal Numbers: (i already read the chatlog)

[16:11]  Sakai Openlife: thanks to a dead disk

[16:11]  Sakai Openlife: in my main dev box

[16:11]  Cheops Forlife: yes I read too

[16:12]  Sakai Openlife: nothing too dramatic but just set me back a day and a bit as it quit in the middle of testing

[16:12]  Violet Indigo: I didn't read it yet

[16:12]  Sakai Openlife: the new asset system here a coulpe days ago

[16:12]  Sakai Openlife: so we should have had new asset system

[16:12]  Sakai Openlife: 2 days ago

[16:12]  Sakai Openlife: followed up with premium yesterday

[16:12]  Sakai Openlife: instead we'll get new asset system over the next 24hrs

[16:12]  Sakai Openlife: and new asset system after that

[16:12]  Sakai Openlife: *sorry new premium after that

[16:13]  Sakai Openlife: so it's pretty close just a little delay

[16:13]  Sakai Openlife: hi! clay

[16:13]  Cheops Forlife: hi Clay

[16:13]  Clay Duport: hi sakai :)

[16:13]  Violet Indigo: Hi Clay

[16:13]  Surreal Numbers: hi Clay

[16:14]  Clay Duport: hi surreal

[16:14]  Sakai Openlife: because this puts the delivery of premium past the first credits allowance payments

[16:14]  Sakai Openlife: cycle

[16:14]  Sakai Openlife: (friday nights 12pm UTC)

[16:14]  Clay Duport: and cheops and any one i missed hi

[16:14]  Sakai Openlife: we'll do a double payment for new prem users in next weeks cycl

[16:14]  Pantaiputih Korobase is Online

[16:15]  Sakai Openlife: so that early adopters can still get the possible 450cr max free for this month

[16:15]  Clay Duport: is sound on

[16:15]  Sakai Openlife: yeah but I'm not actually voicing this

[16:15]  Violet Indigo: Nice one!

[16:15]  Sakai Openlife: just chat

[16:15]  Clay Duport: ok thanks

[16:15]  Sakai Openlife: and of course we'll still give the free 85 uploads

[16:15]  Sakai Openlife: for this month free

[16:15]  Sakai Openlife: for early adopters

[16:15]  Sakai Openlife: so if you were to get prem

[16:15]  Pantaiputih Korobase: ciao all

[16:16]  Sakai Openlife: you would get some benefits from the beginning

[16:16]  Surreal Numbers: hi Pants

[16:16]  Cheops Forlife: hi Pant!

[16:16]  Clay Duport: "clay starts gathering up all his toys " :)

[16:16]  Sakai Openlife: (the extra CR and the uploads)

[16:16]  Sakai Openlife: but your start date (12 months)

[16:16]  Sakai Openlife: would appear as July 1st

[16:16]  Sakai Openlife: with an option for completing the credits reverse terms of user and sign up

[16:16]  Sakai Openlife: on Aug 1st

[16:16]  Sakai Openlife: ?

[16:17]  Sakai Openlife: so in short next weeks stipend will come out as 300cr

[16:17]  Sakai Openlife: instead of 150cr

[16:17]  Sakai Openlife: hi! pants

[16:17]  Pantaiputih Korobase: ciao Sakai

[16:17]  Cheops Forlife: cool I need new hair ;-)

[16:18]  Sakai Openlife: er part 2 of what i was supposed to mention

[16:18]  Sakai Openlife: is .. looking for my notes

[16:18]  Sakai Openlife: lol

[16:18]  Surreal Numbers: check under the coffee cup :)

[16:18]  Pantaiputih Korobase: I need instant help, I have something on my screen, I cannot remove or edit, any ideas?

[16:18]  Clay Duport: ive been out of touch a lot when will we start being able to get signed up for premioum

[16:19]  Clay Duport: get a new screen lol

[16:19]  Pantaiputih Korobase: lol

[16:19]  Sakai Openlife: is it under the post it note?

[16:19]  Sakai Openlife: hehe ok actually those were the 2 things i was supposed to mention

[16:19]  Sakai Openlife: lol

[16:19]  Sakai Openlife: so

[16:19]  Sakai Openlife: for clay

[16:19]  Pantaiputih Korobase: hm, may be relog, lol

[16:19]  Sakai Openlife: about a day

[16:19]  Clay Duport: great

[16:19]  Sakai Openlife: should have been today

[16:19]  Clay Duport: ill shut up ow

[16:19]  Sakai Openlife: but i got sucker punched with a dead disk in my main pc

[16:20]  Sakai Openlife: so delayed a day

[16:20]  Sakai Openlife: and a bit while i sorted it out

[16:20]  Clay Duport: us the sign up gong to be on the hub

[16:20]  Sakai Openlife: yeah we'll put a link in the hub

[16:20]  Sakai Openlife: which will go to

[16:20]  Surreal Numbers: i think a link is already there

[16:21]  Sakai Openlife: http://openlifegrid.com/premium.aspx

[16:21]  Sakai Openlife: on the premium page when upgrade is live

[16:21]  Sakai Openlife: there'll be a very obvious option

[16:21]  Sakai Openlife: on the screen to 'Go Premium Now'

[16:21]  Sakai Openlife: some early work on the web based snapshots

[16:21]  Sakai Openlife: I saw this morning

[16:21]  Sakai Openlife: might make it out in a couple weeks

[16:22]  Sakai Openlife: *much earlier than i expectd

[16:22]  Sakai Openlife: for prem users

[16:22]  Sakai Openlife: (this is a new function we haven't mentioned yet)

[16:22]  Sakai Openlife: but basically means

[16:22]  Sakai Openlife: if you were to take a snapshot in world

[16:22]  Sakai Openlife: (picture)

[16:22]  Sakai Openlife: you could also see it in your profile

[16:22]  Sakai Openlife: on the web

[16:22]  Sakai Openlife: so you get a double advantage of having it in your inventory

[16:23]  Sakai Openlife: and a copy on the website for you to use however you like

[16:23]  Clay Duport: no mooning ok

[16:23]  Sakai Openlife: another item feature we want to introduce is

[16:23]  Surreal Numbers: lol interesting that's the first think that popped to your mind clay. :P

[16:23]  Surreal Numbers: thing*

[16:23]  Clay Duport: yep im still a pervert wannabe

[16:23]  Sakai Openlife: web downloadable textures

[16:24]  Sakai Openlife: unfrotunately we can't enable it for existing textures

[16:24]  Sakai Openlife: but

[16:24]  Sakai Openlife: all texture you upload after the new system

[16:24]  Sakai Openlife: you can actually see as thumbnails

[16:24]  Sakai Openlife: in the site

[16:24]  Surreal Numbers: is it that the most recent snapshot will appear in your profile or will your profile accumulate snapshots (like in a folder)?

[16:24]  Surreal Numbers: wb Pants

[16:24]  Pantaiputih Korobase: wb

[16:24]  Clay Duport: wb pant

[16:24]  Sakai Openlife: sorry i should reexplain that

[16:25]  Cheops Forlife: wb Pant

[16:25]  Sakai Openlife: so

[16:25]  Sakai Openlife: if you take a snapshot

[16:25]  Sakai Openlife: *any old one

[16:25]  Sakai Openlife: anywhere

[16:25]  Sakai Openlife: it will add to your inventory

[16:25]  Sakai Openlife: and of course it's really just an image somewhere and an inventory item

[16:25]  Sakai Openlife: the downside atm

[16:25]  Sakai Openlife: is if you choose to upload

[16:25]  Sakai Openlife: automatically

[16:25]  Sakai Openlife: u don't get a copy on your pc

[16:26]  Sakai Openlife: (it's only in your inventory)

[16:26]  Sakai Openlife: with the new feature we want to enable

[16:26]  Sakai Openlife: you could see and browse all your snapshots

[16:26]  Sakai Openlife: on the web

[16:26]  Sakai Openlife: *and of course save a copy for your pc or post to another site etc etc

[16:26]  Cheops Forlife: each user owner you mean?

[16:27]  Cheops Forlife: of the snapshot

[16:27]  Sakai Openlife: well they are yours

[16:27]  Sakai Openlife: so they'll appear in your profile on the web

[16:27]  Cheops Forlife: only you can see them

[16:27]  Sakai Openlife: right

[16:27]  Sakai Openlife: only you can view them

[16:27]  Sakai Openlife: unless you want to share them

[16:27]  Surreal Numbers: is there an upper limit?

[16:27]  Sakai Openlife: nope

[16:27]  Sakai Openlife: no limits

[16:27]  Surreal Numbers: k

[16:27]  Sakai Openlife: if your prem you will be able top see all of your snapshots

[16:27]  Sakai Openlife: even if you have thousands

[16:28]  Clay Duport: can you import live pictures

[16:28]  Clay Duport: real live that is

[16:28]  Sakai Openlife: I'm not sure what you mean

[16:28]  Sakai Openlife: we'll later extend the same capability to your other textures

[16:28]  Sakai Openlife: that you 'upload'

[16:28]  Clay Duport: can you put real life picc in the profile

[16:28]  Sakai Openlife: in case you lost it and want a new one

[16:28]  Sakai Openlife: (sorry i meanlost it and eant a copy of it)

[16:29]  Sakai Openlife: if you like

[16:29]  Sakai Openlife: you can put any pic you want

[16:29]  Sakai Openlife: profiles will start turning up in the avatar page

[16:29]  Sakai Openlife: http://openlifegrid.com/Avatar.aspx?MyAvatar Name

[16:30]  Sakai Openlife: this is something brought about by the new asset system we introduced

[16:30]  Sakai Openlife: that gives us more flexibility to work with assets

[16:30]  Sakai Openlife: although we don't have any plans to just yet

[16:31]  Sakai Openlife: it could even be possible to for us to make a inventory backup

[16:31]  Sakai Openlife: (we don't seem to lose things anyway but something we could do if there was a demand)

[16:31]  Sakai Openlife: the system is also ready and capable to handle mesh types

[16:32]  Sakai Openlife: in line with our hopes to include them in a future viewer

[16:32]  Sakai Openlife: anyways i guess i just confused everyone

[16:32]  Sakai Openlife: any Q's?

[16:32]  Cheops Forlife: yes

[16:33]  Sakai Openlife: (about anything)

[16:33]  Cheops Forlife: about that, I had thois info today : http://vastpark.org/news/13

[16:33]  Cheops Forlife: wanted to know your opinion

[16:34]  Sakai Openlife: there's a few systems around

[16:34]  Sakai Openlife: for making avatars

[16:34]  Sakai Openlife: sl's avatar is a bit unique for itself

[16:34]  Cheops Forlife: this one seems to want to become a standart?

[16:34]  Sakai Openlife: hehe yeah everyone wants to make a new standard

[16:34]  Sakai Openlife: but

[16:34]  Clay Duport: i just got daz4 new vesion as wll as my poser8 are they compatanl to olg

[16:34]  Clay Duport: or new platform

[16:34]  Sakai Openlife: I doubt it will

[16:34]  Cheops Forlife: they tell that people could create for it for opensim

[16:34]  Clay Duport: copmatable

[16:35]  Pantaiputih Korobase: you are close, Clay

[16:35]  Sakai Openlife: daz is useful for what we want to do in NXG because it supports standard model types

[16:35]  Sakai Openlife: (ie existing file formats that are readable by daz3d and others)

[16:35]  Clay Duport: poser seems to be ok wiht olg at present

[16:36]  Violet Indigo: What about Blender?

[16:36]  Clay Duport: have not done much yet as not sure on compatabilities

[16:36]  Cheops Forlife: and for NXG will can still create clothing?

[16:36]  Sakai Openlife: absolutely can use belender

[16:36]  Sakai Openlife: blender

[16:36]  Sakai Openlife: (if you know how to use it)

[16:36]  Clay Duport: blender ?

[16:36]  Sakai Openlife: blender can be a hard learning curve

[16:37]  Sakai Openlife: it's quite a complex looking piece of software if you've not used it before

[16:37]  Violet Indigo: I'm slowly getting the hang - the bells on my legs were made with Blender

[16:37]  Sakai Openlife: the models that we were working with in NXG

[16:37]  Sakai Openlife: are FBX type

[16:37]  Sakai Openlife: (a common 3d file format)

[16:38]  Sakai Openlife: but in talking mesh

[16:38]  Sakai Openlife: for the upcoming viewer

[16:38]  Sakai Openlife: collada is fine

[16:38]  Sakai Openlife: but nxg will support quite a lot more formats

[16:38]  Cheops Forlife: what I don't really undersdant is if we'll be able to still create clothing and attachements inword for them

[16:39]  Surreal Numbers: will nxg include inworld building tools?

[16:39]  Cheops Forlife: yes same question

[16:39]  Surreal Numbers: (will it still be possible to build with prims, for example?

[16:39]  Sakai Openlife: we won't get into that initially for mesh objects

[16:39]  Sakai Openlife: beyond some simple things like

[16:39]  Sakai Openlife: retexturing

[16:39]  Sakai Openlife: or coloring

[16:39]  Clay Duport: are those used for sculpties blender and collada ?

[16:39]  Sakai Openlife: sizing

[16:39]  Sakai Openlife: etc

[16:39]  Sakai Openlife: because if we start making a point editor

[16:40]  Sakai Openlife: things can get quite consuming very fast

[16:40]  Sakai Openlife: spending attention on duplicating blender into the client

[16:40]  Sakai Openlife: would take a lot of time from the other 10,000 features we want

[16:40]  Surreal Numbers: so no inworld building tools or have i misunderstood the answer?

[16:40]  Cheops Forlife: so no more creation while beeing in an immersive environnement :(((

[16:40]  Sakai Openlife: prims & nurbs absolutely

[16:41]  Surreal Numbers: ok

[16:41]  Sakai Openlife: but mesh not so much

[16:41]  Cheops Forlife: and prims will be same possibilities than now?

[16:41]  Surreal Numbers: it's interesting that building with others and learning from others is a very social activity enjoyed by alot of people

[16:41]  Sakai Openlife: its a huge part of openlife now

[16:41]  Surreal Numbers: inworld building*

[16:41]  Surreal Numbers: yes

[16:41]  Cheops Forlife: oh and about external softwares, I have a question

[16:41]  Sakai Openlife: no reason for it not to be a huge part of NXG too

[16:41]  Sakai Openlife: its essential

[16:42]  Pantaiputih Korobase: and you spend time inworld while building what I think is important too for community

[16:42]  Sakai Openlife: just realistically

[16:42]  Sakai Openlife: if you look at something like daz 3d

[16:42]  Sakai Openlife: or blender

[16:42]  Sakai Openlife: that's 100,000 hrs plus

[16:42]  Sakai Openlife: of development

[16:42]  Sakai Openlife: we don't have

[16:42]  Pantaiputih Korobase: me neither

[16:42]  Sakai Openlife: and don't need to make another 3d edittor

[16:42]  Clay Duport: well what else yoiu got to do sakai :)

[16:42]  Cheops Forlife: you know how it is difficult to learn tutos alone, can you imagine an application allowing us to SHARE OUR SCREENS inworld????????????

[16:43]  Pantaiputih Korobase: you want my screen, Cheops?

[16:43]  Sakai Openlife: actually that was one of the first demos

[16:43]  Sakai Openlife: i say in finland

[16:43]  Clay Duport: you got lots of spare time sakai :)

[16:43]  Sakai Openlife: with realextend

[16:43]  Cheops Forlife: no, see what I mean? like you can do with skype

[16:43]  Sakai Openlife: (screen sharing on a prim)

[16:43]  Sakai Openlife: not interactive though

[16:43]  Sakai Openlife: only viewing

[16:43]  Sakai Openlife: and you cna do it now

[16:43]  Sakai Openlife: even in openlife

[16:44]  Cheops Forlife: how??

[16:44]  Sakai Openlife: if you have the right software

[16:44]  Sakai Openlife: you can setup a video stream

[16:44]  Sakai Openlife: (live)

[16:44]  Sakai Openlife: of your desktop

[16:44]  Cheops Forlife: ah yes but not that

[16:44]  Sakai Openlife: and put that on a prim

[16:45]  Cheops Forlife: idea should be : while working on my pc, and another one too on the same tuto, we can show us, even have a teatcher inworld

[16:45]  Cheops Forlife: and we all share our screen

[16:45]  Cheops Forlife: could be an awsome activity inworld

[16:45]  Sakai Openlife: hehe that's a lot of software to write

[16:45]  Clay Duport: openlife university :)

[16:46]  Cheops Forlife: Skype allows this

[16:46]  Cheops Forlife: so it exists

[16:46]  Sakai Openlife: indeed

[16:46]  Cheops Forlife: can't be a plugin?

[16:46]  Sakai Openlife: it does

[16:46]  Sakai Openlife: but skype was recently sold for 8.5billion $

[16:46]  Sakai Openlife: we don't have even 1% of that money to develop with

[16:46]  Cheops Forlife: lol ok

[16:47]  Sakai Openlife: so we work small for now

[16:47]  Sakai Openlife smiles

[16:47]  Pantaiputih Korobase: you ahve around a little below 1% of that sum? cool

[16:47]  Violet Indigo: And as soon as MS took over Skype went down for hours :)

[16:47]  Clay Duport: one percent is not a bad figure on that lump

[16:47]  Pantaiputih Korobase: well, they celebrated, Violet :)

[16:47]  Sakai Openlife: yes maybe a very very little portion of 1%

[16:47]  Pantaiputih Korobase: haha

[16:47]  Sakai Openlife: so small you might miss it when you walk past it

[16:47]  Surreal Numbers: yeah and they tweeted that only a small number of users were affected by the outage. lol

[16:48]  Cheops Forlife: but I mean we can use a streamer, you don't have to re write how!

[16:48]  Clay Duport: 1 percent of the one percent ill take that too

[16:48]  Pantaiputih Korobase: may be a little les of that, Clay

[16:48]  Pantaiputih Korobase: :)

[16:48]  Sakai Openlife: like i said you can stream now

[16:48]  Sakai Openlife: onto a prim

[16:49]  Sakai Openlife: somethings get complex

[16:49]  Sakai Openlife: when you want to mix

[16:49]  Surreal Numbers: running anything with a shareable desktop along with the viewer would probably be too much for alot of people's graphics cards

[16:49]  Sakai Openlife: external 2d sources

[16:49]  Sakai Openlife: into a 3d rendered environment

[16:49]  Sakai Openlife: nxg in the beginning when we start openning to closed prem user only testing

[16:49]  Sakai Openlife: will be simple

[16:50]  Pantaiputih Korobase: so, we still will be able to walk I assume

[16:50]  Sakai Openlife: right

[16:50]  Sakai Openlife: hehe

[16:50]  Sakai Openlife: walk

[16:50]  Pantaiputih Korobase: :)

[16:50]  Sakai Openlife: and keep walking

[16:50]  Pantaiputih Korobase: aah, we cannot stop?

[16:50]  Sakai Openlife: the test world is so big

[16:50]  Sakai Openlife: you would need days to walk

[16:50]  Sakai Openlife: all over it

[16:51]  Pantaiputih Korobase: :)

[16:51]  Pantaiputih Korobase: is it landscaped already?

[16:51]  Sakai Openlife: yeah just generated

[16:51]  Pantaiputih Korobase: cool

[16:51]  Surreal Numbers: will testers be permitted to blog or otherwise post info about nxg?

[16:51]  Sakai Openlife: yep

[16:51]  Surreal Numbers: k

[16:52]  Clay Duport: any oceans in nxg

[16:52]  Sakai Openlife: its not a secret when we let you into it

[16:52]  Sakai Openlife: and it's bound to leak out

[16:52]  Sakai Openlife: if we let ppl in

[16:52]  Sakai Openlife: so

[16:52]  Sakai Openlife: no point holding it back

[16:52]  Surreal Numbers: ok sometimes there are constraints so wanted to check

[16:52]  Sakai Openlife: atm is a gigantic land mass

[16:52]  Sakai Openlife: with islands

[16:52]  Sakai Openlife: mountains

[16:52]  Sakai Openlife: valleys and rivers

[16:52]  Sakai Openlife: like a small sized country

[16:52]  Clay Duport: good i got to have my islands

[16:53]  Sakai Openlife: its nothing final

[16:53]  Sakai Openlife: just something we use to test with

[16:53]  Pantaiputih Korobase: sounds like Switzerland

[16:53]  Sakai Openlife: to get a idea

[16:53]  Sakai Openlife: that terrain painting demo on the wall there

[16:53]  Sakai Openlife: if it had an avatar standing in it

[16:54]  Sakai Openlife: it would be dot

[16:54]  Sakai Openlife: that terrain circle

[16:54]  Sakai Openlife: is a 100m circle

[16:54]  Sakai Openlife: we just zoomed out a lot to get a nice picture up there

[16:55]  Sakai Openlife: nxg can be really really big

[16:55]  Sakai Openlife: or really really small

[16:55]  Sakai Openlife: scale is only that scale

[16:55]  Clay Duport: you cand expand at twill too right

[16:55]  Sakai Openlife: an early testers will find out that

[16:56]  Sakai Openlife: not everything is land

[16:56]  Clay Duport: bad typing you can expand it too right

[16:56]  Sakai Openlife: the land?

[16:56]  Clay Duport: yes

[16:56]  Sakai Openlife: well the world is basically a set (but expandable size)

[16:56]  Sakai Openlife: when we first introduce

[16:56]  Clay Duport: as populationg grows olg can expand too right

[16:56]  Sakai Openlife: with zones

[16:56]  Sakai Openlife: and the zones either allow or restrict development of the land

[16:56]  Sakai Openlife: for example

[16:57]  Sakai Openlife: *this bit isn't a secret we talked about it when we first started designing nxg

[16:57]  Sakai Openlife: you could have a zone

[16:57]  Sakai Openlife: that's say off the coast

[16:57]  Sakai Openlife: somewhere

[16:57]  Sakai Openlife: you could terrafrom it into an island

[16:57]  Sakai Openlife: or join with a neighouring zone

[16:57]  Sakai Openlife: to make a larger land mass

[16:57]  Sakai Openlife: or even cut it down to a tiny island with lots of ocean

[16:57]  Sakai Openlife: if you wanted to

[16:58]  Sakai Openlife: but you might also have a shop in the 'City Zone'

[16:58]  Clay Duport: we we have ownership of private zones

[16:58]  Sakai Openlife: in this zone

[16:58]  Sakai Openlife: you cannot terraform at all

[16:58]  Sakai Openlife: you might not even have any land

[16:58]  Sakai Openlife: it might just be a 3d box

[16:58]  Sakai Openlife: in a building somewhere

[16:58]  Pantaiputih Korobase: so, basically, what is the difference between a zone and a region and part of a zone and a parcel?

[16:59]  Sakai Openlife: so zoning

[16:59]  Sakai Openlife: is a lot like real world zoning

[16:59]  Clay Duport: will we have ability to own zones

[16:59]  Clay Duport: and control of it

[16:59]  Sakai Openlife: it may have no restrictions

[16:59]  Sakai Openlife: or many restrictions

[16:59]  Sakai Openlife: for example like a real city

[16:59]  Pantaiputih Korobase: ok, I will not take norht korea zone

[16:59]  Sakai Openlife: or county might

[16:59]  Pantaiputih Korobase: north*

[17:00]  Sakai Openlife: so to help create the world

[17:00]  Sakai Openlife: some restrictions might be necessary

[17:00]  Sakai Openlife: like minimal terraforming

[17:00]  Sakai Openlife: *in order to make a huge city

[17:00]  Sakai Openlife: area

[17:00]  Sakai Openlife: we could have ppl digging big holes

[17:00]  Pantaiputih Korobase: I still do not clearly understand the difference to now (mainland vs pvt land)

[17:00]  Sakai Openlife: and making tiny islands below

[17:01]  Clay Duport: me either

[17:01]  Sakai Openlife: ok lets say

[17:01]  Sakai Openlife: the rug is our world

[17:02]  Sakai Openlife: and this large circle

[17:02]  Sakai Openlife: that's our main land mass

[17:03]  Sakai Openlife: this red area might be zoned ans metrpolis

[17:03]  Sakai Openlife: metropolis

[17:03]  Sakai Openlife: in this area you might have say a no terraforming restriction

[17:03]  Sakai Openlife: and no removal of world assets

[17:03]  Pantaiputih Korobase: ok, you plan some restricted chaos, I got it now

[17:03]  Sakai Openlife: so you might get a say a city block

[17:03]  Sakai Openlife: that you can build on

[17:03]  Sakai Openlife: or you might get something smaller

[17:03]  Sakai Openlife: like an area of an existing building

[17:04]  Sakai Openlife: which you can only build 'into'

[17:04]  Sakai Openlife: so we've started carving things upo

[17:04]  Surreal Numbers: but the important question is "can we build ad farms?" :P

[17:04]  Sakai Openlife: into zones within zones

[17:05]  Pantaiputih Korobase: still, e.g. if I am a region owner, I could plan this for a region or some too myself, the difference is that you give the rights and create the general topic, is it?

[17:05]  Sakai Openlife: so basically we try to put some zone controls

[17:05]  Clay Duport: ok im lost

[17:05]  Clay Duport: nothing new though

[17:05]  Sakai Openlife: on areas

[17:05]  Sakai Openlife: to facilitate the world

[17:06]  Surreal Numbers: clay i think it is a bit like zoning laws in the US. you have commercial only, residential, mix, rural, etc.

[17:06]  Pantaiputih Korobase: poor US

[17:06]  Sakai Openlife: lets say for example

[17:06]  Sakai Openlife: clay got this yellow zoned area

[17:06]  Sakai Openlife: and surreal got a grey zoned area

[17:06]  Clay Duport: simple can i owns a private island

[17:06]  Pantaiputih Korobase: as long as I get a Pants area with all permissions, its fine with me

[17:06]  Sakai Openlife: clays area might be zoned as minimal terraforming

[17:07]  Sakai Openlife: as he's part of a large area of land that we want to preserve the 'land' of

[17:07]  Sakai Openlife: and surreal has a zone off the coast

[17:07]  Clay Duport: hmmm well there goes my volcano

[17:07]  Sakai Openlife: surreals zone might be a free zone

[17:07]  Sakai Openlife: where he can do whatever

[17:07]  Sakai Openlife: combat

[17:07]  Sakai Openlife: games

[17:07]  Sakai Openlife: terraform whichever way

[17:07]  Pantaiputih Korobase: probably free is more expensive, ehehehehe

[17:07]  Surreal Numbers: lol

[17:08]  Violet Indigo: Will there be different payments for different types of zone?

[17:08]  Sakai Openlife: and clays zone might be no combat minimal terraform

[17:08]  Sakai Openlife: zones may be priced differently

[17:08]  Surreal Numbers: is the kind of zone you have fixed forever after you "acquire" it or will the owner have the ability to change the zone-type?

[17:08]  Sakai Openlife: well it should be as close to permanent as possible

[17:08]  Clay Duport: so a zone you own is somehwat like a parcel here then

[17:09]  Sakai Openlife: yeah it's a bit 'like'

[17:09]  Sakai Openlife: a parcel

[17:09]  Sakai Openlife: but

[17:09]  Sakai Openlife: in realityu

[17:09]  Sakai Openlife: it's just a 3d area

[17:09]  Sakai Openlife: the you can subzone

[17:09]  Sakai Openlife: and it might not be a square too

[17:09]  Clay Duport: adn its a subzone of the world then too right

[17:10]  Sakai Openlife: right

[17:10]  Sakai Openlife: for example

[17:10]  Surreal Numbers: a subzone can be more restrictive than the zone?

[17:10]  Sakai Openlife: you might be able to get

[17:10]  Sakai Openlife: a subzone

[17:10]  Sakai Openlife: of a building

[17:10]  Sakai Openlife: that little black bit

[17:10]  Sakai Openlife: that is just a level of the building

[17:10]  Sakai Openlife: in openlife

[17:10]  Sakai Openlife: we use parcels

[17:10]  Sakai Openlife: to define spaces

[17:10]  Sakai Openlife: in NXG we use 3d spaces

[17:10]  Pantaiputih Korobase: I take the antenna of the taipeh tower

[17:11]  Sakai Openlife: to define a 3d space

[17:11]  Clay Duport: ahhh light bulb goes on

[17:11]  Sakai Openlife: the cool bit about this

[17:11]  Sakai Openlife: is that you might make a tower

[17:11]  Sakai Openlife: luxurious

[17:11]  Sakai Openlife: 3d model

[17:11]  Sakai Openlife: on your little island

[17:11]  Sakai Openlife: in a free zone

[17:11]  Clay Duport: so i could have a zone and then make zones inside it

[17:11]  Sakai Openlife: and then subzone the building

[17:11]  Sakai Openlife: area

[17:11]  Sakai Openlife: to residents only

[17:12]  Sakai Openlife: then subzone inside that

[17:12]  Sakai Openlife: to each resident

[17:12]  Sakai Openlife: and bingo you have luxury apartments

[17:12]  Clay Duport: like 3d chess

[17:12]  Sakai Openlife: your apartment owner

[17:12]  Sakai Openlife: of the subzone

[17:12]  Sakai Openlife: might lock it

[17:12]  Sakai Openlife: allowing only themselves and their friends in

[17:12]  Sakai Openlife: this is something we cannot acheive nw

[17:12]  Sakai Openlife: now

[17:12]  Sakai Openlife: in oenlfie

[17:13]  Sakai Openlife: openlnife

[17:13]  Sakai Openlife: lol

[17:13]  Sakai Openlife: typonese

[17:13]  Clay Duport: or brain fart

[17:13]  Surreal Numbers: (3d chess is FUN! lol)

[17:13]  Sakai Openlife: that subzone might have its own set of features too

[17:14]  Sakai Openlife: at the same time

[17:14]  Sakai Openlife: i might own this light blue prim

[17:14]  Sakai Openlife: hanging in the air

[17:14]  Pantaiputih Korobase: well, guess, people that rent out need some stuff to be able to keep overwie of who has which kind of rights, omg

[17:14]  Sakai Openlife: i might have some small floating island up there

[17:15]  Sakai Openlife: or create some aero living or something

[17:15]  Clay Duport: how will we travel between zones

[17:15]  Clay Duport: will tp exist

[17:15]  Sakai Openlife: jumping

[17:15]  Sakai Openlife: or fly

[17:15]  Sakai Openlife: or vehicle

[17:15]  Sakai Openlife: or a lot of walking

[17:15]  Clay Duport: lol

[17:15]  Pantaiputih Korobase: lol

[17:15]  Clay Duport: i need the exercise any way

[17:15]  Sakai Openlife: we use the term jumping in nxg

[17:15]  Sakai Openlife: because it's instant

[17:16]  Sakai Openlife: (rather than teleport)

[17:16]  Sakai Openlife: and the effect is really cool too

[17:16]  Sakai Openlife: hehe

[17:16]  Pantaiputih Korobase: why not lets jump in OL?

[17:16]  Violet Indigo: so if you want a zone which is bottom of the sea to top of the sky it will cost a lot more?

[17:16]  Cheops Forlife: bye all RL calling, thanks Sakai

[17:16]  Clay Duport: we do jump in ol its called orbiting

[17:16]  Sakai Openlife: it depends on how we've zoned the world

[17:16]  Surreal Numbers: bye Cheops

[17:16]  Pantaiputih Korobase: bb Cheops

[17:16]  Clay Duport: byue cheops

[17:17]  Sakai Openlife: in the beginning we'll keep the zoning simple

[17:17]  Sakai Openlife: and let it grow

[17:17]  Sakai Openlife: but it may be very possible

[17:17]  Sakai Openlife: to zone an entire city under the ocean

[17:17]  Sakai Openlife: (like a kind of atlantis)

[17:17]  Clay Duport: ok give a example if i wanted a region size of what i have ol to the sky what will it cost

[17:18]  Sakai Openlife: no idea atm

[17:18]  Sakai Openlife: what i can say

[17:18]  Sakai Openlife: is that actually there should be more affordable options

[17:18]  Surreal Numbers: will it be possible to have flip-zones much as we have flip slots now?

[17:18]  Sakai Openlife: and more expensive ones

[17:18]  Clay Duport: so we may have zones floating above us

[17:18]  Pantaiputih Korobase: did not you want to transfer existing active regions to NxG, how are they zoned?

[17:18]  Clay Duport: that are not ours

[17:18]  Clay Duport: so no sky :(

[17:18]  Sakai Openlife: well forunately

[17:19]  Sakai Openlife: in the beginning only

[17:19]  Sakai Openlife: we have the opportunity to create zones

[17:19]  Sakai Openlife: that can match regions

[17:19]  Pantaiputih Korobase: thereafeter?

[17:19]  Pantaiputih Korobase: they expire?

[17:19]  Clay Duport: ill miss my current regions

[17:19]  Sakai Openlife: well once the world starts making its shape

[17:19]  Sakai Openlife: we are less likely to have that opporunity to import

[17:20]  Sakai Openlife: of course we can expand the world

[17:20]  Sakai Openlife: or even make multiple worlds

[17:20]  Sakai Openlife: with different dynamics

[17:20]  Pantaiputih Korobase: one would suffice

[17:20]  Clay Duport: cost is a scary thought for wanting a large private zone

[17:20]  Sakai Openlife: but for the size of space you hav now

[17:20]  Sakai Openlife: I would say you can have at least the same

[17:20]  Sakai Openlife: if not significantly more

[17:21]  Sakai Openlife: it will be possible to get zones

[17:21]  Sakai Openlife: that are many kilometres across

[17:21]  Clay Duport: i have 4 regions here can i have one zone same size as all 4

[17:21]  Sakai Openlife: (ie as large as about 64 regions)

[17:21]  Clay Duport: im not that rich

[17:21]  Pantaiputih Korobase: well, we are not many constant residnets here as you know, but I think these are interested in preserving at least some of their creations including the environment, i.e. land

[17:22]  Sakai Openlife: exactly

[17:22]  Sakai Openlife: that's why i mentiond in the beginning

[17:22]  Violet Indigo nods

[17:22]  Clay Duport: yes pants you hit on it

[17:22]  Sakai Openlife: ie when we offer an opportunity to 'transfer' over

[17:22]  Sakai Openlife: we'll try to accomodate as much as possible

[17:22]  Pantaiputih Korobase: ok, so I simply misunderstood "in the begining"

[17:23]  Sakai Openlife: the new asset system that is transferring assets right now

[17:23]  Sakai Openlife: while we sit here

[17:23]  Sakai Openlife: already is converting your textures

[17:23]  Sakai Openlife: on the fly

[17:23]  Sakai Openlife: to a usable state

[17:23]  Sakai Openlife: in NXG

[17:23]  Clay Duport: now im scared

[17:23]  Sakai Openlife: and prims are being transferred into a 'readable' state

[17:23]  Clay Duport: afraid to look at my invnetory

[17:23]  Sakai Openlife: for us to work on translating

[17:23]  Sakai Openlife: into nxg style prims and nurbs

[17:23]  Clay Duport: what is a nurb

[17:24]  Sakai Openlife: a math generated object

[17:24]  Clay Duport: i will have a new learning curve

[17:24]  Violet Indigo: RL calling - (time to eat!) - have to go.

[17:24]  Sakai Openlife: let's say you wanted a prim

[17:24]  Sakai Openlife: but with rounded corners

[17:24]  Surreal Numbers: bye Violet!

[17:24]  Violet Indigo: Bye all.

[17:24]  Sakai Openlife: you would use a nurb

[17:24]  Pantaiputih Korobase: enjoy, violet

[17:24]  Clay Duport: bye violet

[17:24]  Sakai Openlife: cya

[17:24]  Sakai Openlife: or perhaps you want a particular shape

[17:24]  Sakai Openlife: that's not a box

[17:24]  Sakai Openlife: there might be a nurb for that too

[17:25]  Pantaiputih Korobase: I need a lot of nurbs

[17:25]  Pantaiputih Korobase: hehehe

[17:25]  Clay Duport: cheater dice lol

[17:25]  Sakai Openlife: a 'nurb'

[17:25]  Sakai Openlife: is a non uniform rational b-spline

[17:26]  Sakai Openlife: (so nurb is a whole lot easier to say)

[17:26]  Pantaiputih Korobase: ok, now I really got it

[17:26]  Pantaiputih Korobase: LOL

[17:26]  Sakai Openlife: right!

[17:26]  Clay Duport: well i guess im brain fried so will have to just "wait and see "

[17:26]  Pantaiputih Korobase: ditto, Clay

[17:26]  Sakai Openlife: nurbs are famous for creating curves

[17:26]  Sakai Openlife: so if you think of curvy shapes

[17:26]  Pantaiputih Korobase: learning curves included, hehe

[17:26]  Surreal Numbers: a spline is a way of approximateing a curve

[17:26]  Clay Duport: im excited and nervous at the same time

[17:26]  Clay Duport: i hate mixed emotions

[17:26]  Pantaiputih Korobase: so you sweat, Clay?

[17:26]  Sakai Openlife: like the prim box

[17:27]  Sakai Openlife: but if it had rounded corners

[17:27]  Sakai Openlife: then we need to use a nurb

[17:27]  Clay Duport: yes big time

[17:27]  Surreal Numbers: approximating*

[17:27]  Sakai Openlife: because the it's the nurb technique

[17:27]  Sakai Openlife: that makes the rounded bits

[17:27]  Sakai Openlife: (right)

[17:27]  Sakai Openlife: approximates a curve

[17:27]  Sakai Openlife: from a set of points

[17:27]  Pantaiputih Korobase: ok, this should make sculpties obsolete

[17:27]  Sakai Openlife: mesh will do that all by itself too

[17:27]  Sakai Openlife: hehe

[17:27]  Clay Duport: guess il need to break out hte old geometry text books

[17:28]  Pantaiputih Korobase: dont think, there is a nurb in it, Clay

[17:28]  Surreal Numbers: (there are lots of different spline approximation methods; the nurb is just a particular one)

[17:28]  Clay Duport: will we have any sculpting devices like to make realistic trees etc

[17:28]  Sakai Openlife: so lets say

[17:28]  Clay Duport: i miss my sl tree house lol

[17:28]  Sakai Openlife: you had a boat

[17:28]  Sakai Openlife: to make the curve on the boat

[17:29]  Sakai Openlife: realistic looking

[17:29]  Sakai Openlife: you can acheive this with nurbs

[17:29]  Sakai Openlife: to get the 'bend' you want

[17:29]  Clay Duport: yeah i sorry guys im not the brightest light on the net lol

[17:29]  Sakai Openlife: brb

[17:29]  Sakai Openlife: (phone)

[17:29]  Clay Duport: guess it will be a while

[17:30]  Clay Duport: it sounds good but rather freaky too to me

[17:30]  Surreal Numbers: geez to think of all the prims i used to make round corners lol

[17:30]  Clay Duport: yeah

[17:30]  Pantaiputih Korobase: just use nurbs, easy, Surr :)

[17:30]  Surreal Numbers: it's like anything clay. we all have to dip our toes in and figure it out. sounds like fun

[17:31]  Clay Duport: but then we will definatly get away from open sim

[17:31]  Clay Duport: yes i like a challenge

[17:31]  Pantaiputih Korobase: we*ve never been there clay, or?

[17:31]  Surreal Numbers: lol pants. you're getting on my nurbs :P

[17:31]  Pantaiputih Korobase: open sim I mean

[17:31]  Clay Duport: ive already started my bucket list for my end of days

[17:31]  Pantaiputih Korobase: haha, Surr

[17:31]  Clay Duport: like a kick on the nurbs lol

[17:31]  Surreal Numbers: clay is getting nurbous

[17:31]  Clay Duport: lol

[17:31]  Pantaiputih Korobase: rofl

[17:32]  Pantaiputih Korobase: Skai on the nurbophone (round edges)

[17:32]  Clay Duport: ok stop it im lauging to tears

[17:32]  Surreal Numbers: he's got alot of nurb!

[17:32]  Pantaiputih Korobase: nurbears

[17:32]  Clay Duport: i used to beat up nurbs in grades school

[17:33]  Clay Duport: then i became one

[17:33]  Surreal Numbers: lol

[17:33]  Pantaiputih Korobase: Clay Nurport?

[17:33]  Clay Duport: are we having a nurbeous moment

[17:33]  Pantaiputih Korobase: just a nurbous break

[17:34]  Clay Duport: nerbous breakdown you man

[17:34]  Clay Duport: mean

[17:34]  Pantaiputih Korobase: naaaa

[17:34]  Surreal Numbers: naaaaaaa you must have nurbs of steel

[17:34]  Pantaiputih Korobase: lol

[17:34]  Clay Duport: wll i got a go paly with my nurbs

[17:34]  Clay Duport: play

[17:34]  Surreal Numbers: that sounds naughty

[17:35]  Pantaiputih Korobase: if your zone allows it, Clay, hahaha

[17:35]  Clay Duport: WOW did you see the nurbs on that girl

[17:35]  Pantaiputih Korobase: Clay!

[17:35]  Clay Duport: what

[17:35]  Surreal Numbers: laughing too hard now

[17:35]  Pantaiputih Korobase: hahaha

[17:36]  Pantaiputih Korobase: wonders of how many nurbs that part odf the girl is composed Clay thinks about at the moment

[17:36]  Clay Duport: sorry

[17:36]  Clay Duport: that just flashed throught my mind

[17:36]  Clay Duport: not sure just big

[17:36]  Surreal Numbers: i'll assume that will be clay's first nxg building experiment

[17:36]  Pantaiputih Korobase: haha, agree

[17:36]  Pantaiputih Korobase: girl part made of nurbs

[17:36]  Clay Duport: no i just dont want to lose all the time ive put in to olg now

[17:37]  Sakai Openlife: back

[17:37]  Sakai Openlife: but i wouldn't worry too much'

[17:37]  Sakai Openlife: we'll clearly do as much as we can to help

[17:37]  Pantaiputih Korobase: you missed something, Sakai, hahah

[17:37]  Clay Duport: well nurb ou sakai

[17:37]  Sakai Openlife: bring creations across

[17:37]  Surreal Numbers: likewise. i'm just closing in on 22,500 prims on OTR1 and plan to use all 180,000. that's a substantial build

[17:37]  Pantaiputih Korobase: wow

[17:37]  Clay Duport: yes i bet it is

[17:37]  Pantaiputih Korobase: may be some prims less with nurbs

[17:38]  Sakai Openlife: fortunately in the new asset system

[17:38]  Sakai Openlife: your prims are being translated into xml

[17:38]  Sakai Openlife: (right now)

[17:38]  Pantaiputih Korobase: wonders how nurbs can be textured

[17:38]  Clay Duport: ive got a sore nurb right now

[17:38]  Sakai Openlife: which basically means we can read them

[17:38]  Sakai Openlife: in a simple format to bring them over

[17:38]  Sakai Openlife: the reason we're not 100% sure yet

[17:39]  Sakai Openlife: is that we can't be absolute that all the types of prims we have now

[17:39]  Sakai Openlife: will be the same

[17:39]  Clay Duport: sounds like a lot fo trial and error

[17:39]  Sakai Openlife: (ie cuts and twists)

[17:39]  Sakai Openlife: and things like this

[17:39]  Pantaiputih Korobase: we will be pretty surprised of the result I assume, hahaha

[17:39]  Clay Duport: but we have survived so far

[17:39]  Pantaiputih Korobase: may be looks better than now

[17:39]  Sakai Openlife: yeah

[17:39]  Sakai Openlife: I think it will all work out well

[17:39]  Sakai Openlife: we put a lot of brain into it

[17:39]  Sakai Openlife: (and heart)

[17:40]  Clay Duport: when does ti look like we will get our first peek

[17:40]  Surreal Numbers: i dont mind rebuilding some portion of the current scenes since they can always be inmproved but it would be great to import 50 - 75%

[17:40]  Sakai Openlife: exactly

[17:40]  Surreal Numbers: improved*

[17:40]  Sakai Openlife: from what we can tell

[17:40]  Sakai Openlife: it might be only a tiny %

[17:40]  Sakai Openlife: that can't come over

[17:40]  Pantaiputih Korobase: sure, teh result of importing might even lead us to another level of ideas

[17:41]  Sakai Openlife: as a theoretical example

[17:41]  Sakai Openlife: we don't have a torus prim yet

[17:41]  Clay Duport: will it still support content ownership like now

[17:41]  Sakai Openlife: and we're not sure we'll do one

[17:41]  Sakai Openlife: (it doesn't have too much function)

[17:41]  Sakai Openlife: without cutting it up

[17:41]  Sakai Openlife: like now?

[17:41]  Sakai Openlife: mm

[17:41]  Sakai Openlife: much better than now

[17:41]  Sakai Openlife: hehe

[17:41]  Clay Duport: good

[17:42]  Pantaiputih Korobase: you can zone your objects now, Clay

[17:42]  Sakai Openlife: we want to introduce new types

[17:42]  Clay Duport: wow nice thought

[17:42]  Sakai Openlife: like

[17:42]  Sakai Openlife: disposable items

[17:42]  Sakai Openlife: or limited use items

[17:42]  Sakai Openlife: eg a soda can that only works so many times

[17:42]  Sakai Openlife: or ammunition for a weapon

[17:42]  Clay Duport: im excited

[17:42]  Pantaiputih Korobase: buy a table and it dies after 10 days. lol

[17:42]  Sakai Openlife: hehe

[17:42]  Clay Duport: "i think" :)

[17:43]  Sakai Openlife: when u start looking at possible

[17:43]  Sakai Openlife: its easy to realise we have a limited system atm

[17:43]  Clay Duport: whos brain child was nxg your sakai

[17:43]  Sakai Openlife: very much so

[17:43]  Sakai Openlife: plus we get ideas all the time

[17:43]  Pantaiputih Korobase: hope Grims does not come tooooo close to your brain

[17:43]  Sakai Openlife: with users

[17:43]  Sakai Openlife: etc

[17:44]  Clay Duport: naw girm is full of nurbs

[17:44]  Sakai Openlife: but the flexibility is important

[17:44]  Sakai Openlife: so that say we might zone something as an rpg area

[17:44]  Sakai Openlife: it might be a huge space

[17:44]  Pantaiputih Korobase: and he loves nurbed brains

[17:44]  Sakai Openlife: of 40km or so

[17:44]  Sakai Openlife: that can be subzoned into smaller places

[17:44]  Sakai Openlife: with users knowing they are getting land in an rpg

[17:45]  Clay Duport: well i got to run guess ill go back to looking at the nurbs on that girl

[17:45]  Clay Duport: take care gusy

[17:45]  Clay Duport: tuys

[17:45]  Clay Duport: guys

[17:45]  Sakai Openlife: so if a generated orc comes running fown the hillside

[17:45]  Pantaiputih Korobase: bye Clay

[17:45]  Sakai Openlife: they should expect it

[17:45]  Clay Duport: bye all

[17:45]  Sakai Openlife: cya clay

[17:45]  Sakai Openlife: we would like to get some rpg going in the same world

[17:46]  Sakai Openlife: along with other activities

[17:46]  Pantaiputih Korobase: well, visions are sometimes difficult to communicate, guess we simply need to check it out and then see

[17:46]  Sakai Openlife: indeed

[17:46]  Sakai Openlife: easiest to just think large format world

[17:47]  Sakai Openlife: rather than closed 256m x 256m regions

[17:47]  Sakai Openlife: ;)

[17:47]  Sakai Openlife: so you could jump in a boat and go sailing for days

[17:47]  Pantaiputih Korobase: well, this world could be large too if there weer people, but of course I understnad the 256 x 256 argument

[17:47]  Pantaiputih Korobase: were*

[17:47]  Sakai Openlife: its a big limiter

[17:47]  Sakai Openlife: regions can be quite inefficient

[17:48]  Pantaiputih Korobase: for performance, yes

[17:48]  Sakai Openlife: even now we're running thousands of physics frames per second

[17:48]  Sakai Openlife: across the world

[17:48]  Sakai Openlife: flags are waving

[17:48]  Sakai Openlife: trees moving

[17:48]  Sakai Openlife: even if no one can see it

[17:48]  Sakai Openlife: fish swimming around

[17:49]  Pantaiputih Korobase: yes, and if they re no mod, you cannot stop them moving, lol

[17:49]  Sakai Openlife: rather unnecessary

[17:49]  Sakai Openlife: there are scripts running to no effect of anyone

[17:49]  Pantaiputih Korobase: guess, if the world would be populated, it might not be unnecessary as many would see them?

[17:49]  Sakai Openlife: which is why a completely different architectural approach was neccessary

[17:50]  Sakai Openlife: well still quite unneccessary

[17:50]  Pantaiputih Korobase: switch off, switch on on demand, sure

[17:50]  Sakai Openlife: there's a huge amount of inneficiency

[17:50]  Sakai Openlife: in the architecture

[17:50]  Sakai Openlife: of many simluated scenes

[17:51]  Sakai Openlife: anyways it;s quite an exciting project to work on

[17:51]  Sakai Openlife: when we get the chance to

[17:51]  Sakai Openlife: ?

[17:51]  Pantaiputih Korobase: .)

[17:52]  Sakai Openlife: but now i need to get back to testing the asset system

[17:52]  Sakai Openlife: so i can complete the plans for this weekend inc prem stuff

[17:52]  Pantaiputih Korobase: cool

[17:52]  Sakai Openlife: nice to see everyone

[17:52]  Pantaiputih Korobase: so, see you later Sakai

[17:52]  Sakai Openlife: I'll be here all night

[17:52]  Sakai Openlife: ?

[17:52]  Sakai Openlife: almost 2am here now

[17:52]  Sakai Openlife: have fun! ?

[17:52]  Pantaiputih Korobase: ditto

[17:53]  Pantaiputih Korobase: ciao for now

[17:53]  Sakai Openlife is Offline

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