Inworld 3DX meeting - 10 June 2011
- Details
- Hits: 259
[16:11] Sakai Openlife: so I'll be sort of short and sweet
[16:11] Sakai Openlife: and go over the same as the earlier meetup
[16:11] Surreal Numbers: k
[16:11] Sakai Openlife: We had a bit of a delay
[16:11] Surreal Numbers: (i already read the chatlog)
[16:11] Sakai Openlife: thanks to a dead disk
[16:11] Sakai Openlife: in my main dev box
[16:11] Cheops Forlife: yes I read too
[16:12] Sakai Openlife: nothing too dramatic but just set me back a day and a bit as it quit in the middle of testing
[16:12] Violet Indigo: I didn't read it yet
[16:12] Sakai Openlife: the new asset system here a coulpe days ago
[16:12] Sakai Openlife: so we should have had new asset system
[16:12] Sakai Openlife: 2 days ago
[16:12] Sakai Openlife: followed up with premium yesterday
[16:12] Sakai Openlife: instead we'll get new asset system over the next 24hrs
[16:12] Sakai Openlife: and new asset system after that
[16:12] Sakai Openlife: *sorry new premium after that
[16:13] Sakai Openlife: so it's pretty close just a little delay
[16:13] Sakai Openlife: hi! clay
[16:13] Cheops Forlife: hi Clay
[16:13] Clay Duport: hi sakai :)
[16:13] Violet Indigo: Hi Clay
[16:13] Surreal Numbers: hi Clay
[16:14] Clay Duport: hi surreal
[16:14] Sakai Openlife: because this puts the delivery of premium past the first credits allowance payments
[16:14] Sakai Openlife: cycle
[16:14] Sakai Openlife: (friday nights 12pm UTC)
[16:14] Clay Duport: and cheops and any one i missed hi
[16:14] Sakai Openlife: we'll do a double payment for new prem users in next weeks cycl
[16:14] Pantaiputih Korobase is Online
[16:15] Sakai Openlife: so that early adopters can still get the possible 450cr max free for this month
[16:15] Clay Duport: is sound on
[16:15] Sakai Openlife: yeah but I'm not actually voicing this
[16:15] Violet Indigo: Nice one!
[16:15] Sakai Openlife: just chat
[16:15] Clay Duport: ok thanks
[16:15] Sakai Openlife: and of course we'll still give the free 85 uploads
[16:15] Sakai Openlife: for this month free
[16:15] Sakai Openlife: for early adopters
[16:15] Sakai Openlife: so if you were to get prem
[16:15] Pantaiputih Korobase: ciao all
[16:16] Sakai Openlife: you would get some benefits from the beginning
[16:16] Surreal Numbers: hi Pants
[16:16] Cheops Forlife: hi Pant!
[16:16] Clay Duport: "clay starts gathering up all his toys " :)
[16:16] Sakai Openlife: (the extra CR and the uploads)
[16:16] Sakai Openlife: but your start date (12 months)
[16:16] Sakai Openlife: would appear as July 1st
[16:16] Sakai Openlife: with an option for completing the credits reverse terms of user and sign up
[16:16] Sakai Openlife: on Aug 1st
[16:16] Sakai Openlife: ?
[16:17] Sakai Openlife: so in short next weeks stipend will come out as 300cr
[16:17] Sakai Openlife: instead of 150cr
[16:17] Sakai Openlife: hi! pants
[16:17] Pantaiputih Korobase: ciao Sakai
[16:17] Cheops Forlife: cool I need new hair ;-)
[16:18] Sakai Openlife: er part 2 of what i was supposed to mention
[16:18] Sakai Openlife: is .. looking for my notes
[16:18] Sakai Openlife: lol
[16:18] Surreal Numbers: check under the coffee cup :)
[16:18] Pantaiputih Korobase: I need instant help, I have something on my screen, I cannot remove or edit, any ideas?
[16:18] Clay Duport: ive been out of touch a lot when will we start being able to get signed up for premioum
[16:19] Clay Duport: get a new screen lol
[16:19] Pantaiputih Korobase: lol
[16:19] Sakai Openlife: is it under the post it note?
[16:19] Sakai Openlife: hehe ok actually those were the 2 things i was supposed to mention
[16:19] Sakai Openlife: lol
[16:19] Sakai Openlife: so
[16:19] Sakai Openlife: for clay
[16:19] Pantaiputih Korobase: hm, may be relog, lol
[16:19] Sakai Openlife: about a day
[16:19] Clay Duport: great
[16:19] Sakai Openlife: should have been today
[16:19] Clay Duport: ill shut up ow
[16:19] Sakai Openlife: but i got sucker punched with a dead disk in my main pc
[16:20] Sakai Openlife: so delayed a day
[16:20] Sakai Openlife: and a bit while i sorted it out
[16:20] Clay Duport: us the sign up gong to be on the hub
[16:20] Sakai Openlife: yeah we'll put a link in the hub
[16:20] Sakai Openlife: which will go to
[16:20] Surreal Numbers: i think a link is already there
[16:21] Sakai Openlife: http://openlifegrid.com/premium.aspx
[16:21] Sakai Openlife: on the premium page when upgrade is live
[16:21] Sakai Openlife: there'll be a very obvious option
[16:21] Sakai Openlife: on the screen to 'Go Premium Now'
[16:21] Sakai Openlife: some early work on the web based snapshots
[16:21] Sakai Openlife: I saw this morning
[16:21] Sakai Openlife: might make it out in a couple weeks
[16:22] Sakai Openlife: *much earlier than i expectd
[16:22] Sakai Openlife: for prem users
[16:22] Sakai Openlife: (this is a new function we haven't mentioned yet)
[16:22] Sakai Openlife: but basically means
[16:22] Sakai Openlife: if you were to take a snapshot in world
[16:22] Sakai Openlife: (picture)
[16:22] Sakai Openlife: you could also see it in your profile
[16:22] Sakai Openlife: on the web
[16:22] Sakai Openlife: so you get a double advantage of having it in your inventory
[16:23] Sakai Openlife: and a copy on the website for you to use however you like
[16:23] Clay Duport: no mooning ok
[16:23] Sakai Openlife: another item feature we want to introduce is
[16:23] Surreal Numbers: lol interesting that's the first think that popped to your mind clay. :P
[16:23] Surreal Numbers: thing*
[16:23] Clay Duport: yep im still a pervert wannabe
[16:23] Sakai Openlife: web downloadable textures
[16:24] Sakai Openlife: unfrotunately we can't enable it for existing textures
[16:24] Sakai Openlife: but
[16:24] Sakai Openlife: all texture you upload after the new system
[16:24] Sakai Openlife: you can actually see as thumbnails
[16:24] Sakai Openlife: in the site
[16:24] Surreal Numbers: is it that the most recent snapshot will appear in your profile or will your profile accumulate snapshots (like in a folder)?
[16:24] Surreal Numbers: wb Pants
[16:24] Pantaiputih Korobase: wb
[16:24] Clay Duport: wb pant
[16:24] Sakai Openlife: sorry i should reexplain that
[16:25] Cheops Forlife: wb Pant
[16:25] Sakai Openlife: so
[16:25] Sakai Openlife: if you take a snapshot
[16:25] Sakai Openlife: *any old one
[16:25] Sakai Openlife: anywhere
[16:25] Sakai Openlife: it will add to your inventory
[16:25] Sakai Openlife: and of course it's really just an image somewhere and an inventory item
[16:25] Sakai Openlife: the downside atm
[16:25] Sakai Openlife: is if you choose to upload
[16:25] Sakai Openlife: automatically
[16:25] Sakai Openlife: u don't get a copy on your pc
[16:26] Sakai Openlife: (it's only in your inventory)
[16:26] Sakai Openlife: with the new feature we want to enable
[16:26] Sakai Openlife: you could see and browse all your snapshots
[16:26] Sakai Openlife: on the web
[16:26] Sakai Openlife: *and of course save a copy for your pc or post to another site etc etc
[16:26] Cheops Forlife: each user owner you mean?
[16:27] Cheops Forlife: of the snapshot
[16:27] Sakai Openlife: well they are yours
[16:27] Sakai Openlife: so they'll appear in your profile on the web
[16:27] Cheops Forlife: only you can see them
[16:27] Sakai Openlife: right
[16:27] Sakai Openlife: only you can view them
[16:27] Sakai Openlife: unless you want to share them
[16:27] Surreal Numbers: is there an upper limit?
[16:27] Sakai Openlife: nope
[16:27] Sakai Openlife: no limits
[16:27] Surreal Numbers: k
[16:27] Sakai Openlife: if your prem you will be able top see all of your snapshots
[16:27] Sakai Openlife: even if you have thousands
[16:28] Clay Duport: can you import live pictures
[16:28] Clay Duport: real live that is
[16:28] Sakai Openlife: I'm not sure what you mean
[16:28] Sakai Openlife: we'll later extend the same capability to your other textures
[16:28] Sakai Openlife: that you 'upload'
[16:28] Clay Duport: can you put real life picc in the profile
[16:28] Sakai Openlife: in case you lost it and want a new one
[16:28] Sakai Openlife: (sorry i meanlost it and eant a copy of it)
[16:29] Sakai Openlife: if you like
[16:29] Sakai Openlife: you can put any pic you want
[16:29] Sakai Openlife: profiles will start turning up in the avatar page
[16:29] Sakai Openlife: http://openlifegrid.com/Avatar.aspx?MyAvatar Name
[16:30] Sakai Openlife: this is something brought about by the new asset system we introduced
[16:30] Sakai Openlife: that gives us more flexibility to work with assets
[16:30] Sakai Openlife: although we don't have any plans to just yet
[16:31] Sakai Openlife: it could even be possible to for us to make a inventory backup
[16:31] Sakai Openlife: (we don't seem to lose things anyway but something we could do if there was a demand)
[16:31] Sakai Openlife: the system is also ready and capable to handle mesh types
[16:32] Sakai Openlife: in line with our hopes to include them in a future viewer
[16:32] Sakai Openlife: anyways i guess i just confused everyone
[16:32] Sakai Openlife: any Q's?
[16:32] Cheops Forlife: yes
[16:33] Sakai Openlife: (about anything)
[16:33] Cheops Forlife: about that, I had thois info today : http://vastpark.org/news/13
[16:33] Cheops Forlife: wanted to know your opinion
[16:34] Sakai Openlife: there's a few systems around
[16:34] Sakai Openlife: for making avatars
[16:34] Sakai Openlife: sl's avatar is a bit unique for itself
[16:34] Cheops Forlife: this one seems to want to become a standart?
[16:34] Sakai Openlife: hehe yeah everyone wants to make a new standard
[16:34] Sakai Openlife: but
[16:34] Clay Duport: i just got daz4 new vesion as wll as my poser8 are they compatanl to olg
[16:34] Clay Duport: or new platform
[16:34] Sakai Openlife: I doubt it will
[16:34] Cheops Forlife: they tell that people could create for it for opensim
[16:34] Clay Duport: copmatable
[16:35] Pantaiputih Korobase: you are close, Clay
[16:35] Sakai Openlife: daz is useful for what we want to do in NXG because it supports standard model types
[16:35] Sakai Openlife: (ie existing file formats that are readable by daz3d and others)
[16:35] Clay Duport: poser seems to be ok wiht olg at present
[16:36] Violet Indigo: What about Blender?
[16:36] Clay Duport: have not done much yet as not sure on compatabilities
[16:36] Cheops Forlife: and for NXG will can still create clothing?
[16:36] Sakai Openlife: absolutely can use belender
[16:36] Sakai Openlife: blender
[16:36] Sakai Openlife: (if you know how to use it)
[16:36] Clay Duport: blender ?
[16:36] Sakai Openlife: blender can be a hard learning curve
[16:37] Sakai Openlife: it's quite a complex looking piece of software if you've not used it before
[16:37] Violet Indigo: I'm slowly getting the hang - the bells on my legs were made with Blender
[16:37] Sakai Openlife: the models that we were working with in NXG
[16:37] Sakai Openlife: are FBX type
[16:37] Sakai Openlife: (a common 3d file format)
[16:38] Sakai Openlife: but in talking mesh
[16:38] Sakai Openlife: for the upcoming viewer
[16:38] Sakai Openlife: collada is fine
[16:38] Sakai Openlife: but nxg will support quite a lot more formats
[16:38] Cheops Forlife: what I don't really undersdant is if we'll be able to still create clothing and attachements inword for them
[16:39] Surreal Numbers: will nxg include inworld building tools?
[16:39] Cheops Forlife: yes same question
[16:39] Surreal Numbers: (will it still be possible to build with prims, for example?
[16:39] Sakai Openlife: we won't get into that initially for mesh objects
[16:39] Sakai Openlife: beyond some simple things like
[16:39] Sakai Openlife: retexturing
[16:39] Sakai Openlife: or coloring
[16:39] Clay Duport: are those used for sculpties blender and collada ?
[16:39] Sakai Openlife: sizing
[16:39] Sakai Openlife: etc
[16:39] Sakai Openlife: because if we start making a point editor
[16:40] Sakai Openlife: things can get quite consuming very fast
[16:40] Sakai Openlife: spending attention on duplicating blender into the client
[16:40] Sakai Openlife: would take a lot of time from the other 10,000 features we want
[16:40] Surreal Numbers: so no inworld building tools or have i misunderstood the answer?
[16:40] Cheops Forlife: so no more creation while beeing in an immersive environnement :(((
[16:40] Sakai Openlife: prims & nurbs absolutely
[16:41] Surreal Numbers: ok
[16:41] Sakai Openlife: but mesh not so much
[16:41] Cheops Forlife: and prims will be same possibilities than now?
[16:41] Surreal Numbers: it's interesting that building with others and learning from others is a very social activity enjoyed by alot of people
[16:41] Sakai Openlife: its a huge part of openlife now
[16:41] Surreal Numbers: inworld building*
[16:41] Surreal Numbers: yes
[16:41] Cheops Forlife: oh and about external softwares, I have a question
[16:41] Sakai Openlife: no reason for it not to be a huge part of NXG too
[16:41] Sakai Openlife: its essential
[16:42] Pantaiputih Korobase: and you spend time inworld while building what I think is important too for community
[16:42] Sakai Openlife: just realistically
[16:42] Sakai Openlife: if you look at something like daz 3d
[16:42] Sakai Openlife: or blender
[16:42] Sakai Openlife: that's 100,000 hrs plus
[16:42] Sakai Openlife: of development
[16:42] Sakai Openlife: we don't have
[16:42] Pantaiputih Korobase: me neither
[16:42] Sakai Openlife: and don't need to make another 3d edittor
[16:42] Clay Duport: well what else yoiu got to do sakai :)
[16:42] Cheops Forlife: you know how it is difficult to learn tutos alone, can you imagine an application allowing us to SHARE OUR SCREENS inworld????????????
[16:43] Pantaiputih Korobase: you want my screen, Cheops?
[16:43] Sakai Openlife: actually that was one of the first demos
[16:43] Sakai Openlife: i say in finland
[16:43] Clay Duport: you got lots of spare time sakai :)
[16:43] Sakai Openlife: with realextend
[16:43] Cheops Forlife: no, see what I mean? like you can do with skype
[16:43] Sakai Openlife: (screen sharing on a prim)
[16:43] Sakai Openlife: not interactive though
[16:43] Sakai Openlife: only viewing
[16:43] Sakai Openlife: and you cna do it now
[16:43] Sakai Openlife: even in openlife
[16:44] Cheops Forlife: how??
[16:44] Sakai Openlife: if you have the right software
[16:44] Sakai Openlife: you can setup a video stream
[16:44] Sakai Openlife: (live)
[16:44] Sakai Openlife: of your desktop
[16:44] Cheops Forlife: ah yes but not that
[16:44] Sakai Openlife: and put that on a prim
[16:45] Cheops Forlife: idea should be : while working on my pc, and another one too on the same tuto, we can show us, even have a teatcher inworld
[16:45] Cheops Forlife: and we all share our screen
[16:45] Cheops Forlife: could be an awsome activity inworld
[16:45] Sakai Openlife: hehe that's a lot of software to write
[16:45] Clay Duport: openlife university :)
[16:46] Cheops Forlife: Skype allows this
[16:46] Cheops Forlife: so it exists
[16:46] Sakai Openlife: indeed
[16:46] Cheops Forlife: can't be a plugin?
[16:46] Sakai Openlife: it does
[16:46] Sakai Openlife: but skype was recently sold for 8.5billion $
[16:46] Sakai Openlife: we don't have even 1% of that money to develop with
[16:46] Cheops Forlife: lol ok
[16:47] Sakai Openlife: so we work small for now
[16:47] Sakai Openlife smiles
[16:47] Pantaiputih Korobase: you ahve around a little below 1% of that sum? cool
[16:47] Violet Indigo: And as soon as MS took over Skype went down for hours :)
[16:47] Clay Duport: one percent is not a bad figure on that lump
[16:47] Pantaiputih Korobase: well, they celebrated, Violet :)
[16:47] Sakai Openlife: yes maybe a very very little portion of 1%
[16:47] Pantaiputih Korobase: haha
[16:47] Sakai Openlife: so small you might miss it when you walk past it
[16:47] Surreal Numbers: yeah and they tweeted that only a small number of users were affected by the outage. lol
[16:48] Cheops Forlife: but I mean we can use a streamer, you don't have to re write how!
[16:48] Clay Duport: 1 percent of the one percent ill take that too
[16:48] Pantaiputih Korobase: may be a little les of that, Clay
[16:48] Pantaiputih Korobase: :)
[16:48] Sakai Openlife: like i said you can stream now
[16:48] Sakai Openlife: onto a prim
[16:49] Sakai Openlife: somethings get complex
[16:49] Sakai Openlife: when you want to mix
[16:49] Surreal Numbers: running anything with a shareable desktop along with the viewer would probably be too much for alot of people's graphics cards
[16:49] Sakai Openlife: external 2d sources
[16:49] Sakai Openlife: into a 3d rendered environment
[16:49] Sakai Openlife: nxg in the beginning when we start openning to closed prem user only testing
[16:49] Sakai Openlife: will be simple
[16:50] Pantaiputih Korobase: so, we still will be able to walk I assume
[16:50] Sakai Openlife: right
[16:50] Sakai Openlife: hehe
[16:50] Sakai Openlife: walk
[16:50] Pantaiputih Korobase: :)
[16:50] Sakai Openlife: and keep walking
[16:50] Pantaiputih Korobase: aah, we cannot stop?
[16:50] Sakai Openlife: the test world is so big
[16:50] Sakai Openlife: you would need days to walk
[16:50] Sakai Openlife: all over it
[16:51] Pantaiputih Korobase: :)
[16:51] Pantaiputih Korobase: is it landscaped already?
[16:51] Sakai Openlife: yeah just generated
[16:51] Pantaiputih Korobase: cool
[16:51] Surreal Numbers: will testers be permitted to blog or otherwise post info about nxg?
[16:51] Sakai Openlife: yep
[16:51] Surreal Numbers: k
[16:52] Clay Duport: any oceans in nxg
[16:52] Sakai Openlife: its not a secret when we let you into it
[16:52] Sakai Openlife: and it's bound to leak out
[16:52] Sakai Openlife: if we let ppl in
[16:52] Sakai Openlife: so
[16:52] Sakai Openlife: no point holding it back
[16:52] Surreal Numbers: ok sometimes there are constraints so wanted to check
[16:52] Sakai Openlife: atm is a gigantic land mass
[16:52] Sakai Openlife: with islands
[16:52] Sakai Openlife: mountains
[16:52] Sakai Openlife: valleys and rivers
[16:52] Sakai Openlife: like a small sized country
[16:52] Clay Duport: good i got to have my islands
[16:53] Sakai Openlife: its nothing final
[16:53] Sakai Openlife: just something we use to test with
[16:53] Pantaiputih Korobase: sounds like Switzerland
[16:53] Sakai Openlife: to get a idea
[16:53] Sakai Openlife: that terrain painting demo on the wall there
[16:53] Sakai Openlife: if it had an avatar standing in it
[16:54] Sakai Openlife: it would be dot
[16:54] Sakai Openlife: that terrain circle
[16:54] Sakai Openlife: is a 100m circle
[16:54] Sakai Openlife: we just zoomed out a lot to get a nice picture up there
[16:55] Sakai Openlife: nxg can be really really big
[16:55] Sakai Openlife: or really really small
[16:55] Sakai Openlife: scale is only that scale
[16:55] Clay Duport: you cand expand at twill too right
[16:55] Sakai Openlife: an early testers will find out that
[16:56] Sakai Openlife: not everything is land
[16:56] Clay Duport: bad typing you can expand it too right
[16:56] Sakai Openlife: the land?
[16:56] Clay Duport: yes
[16:56] Sakai Openlife: well the world is basically a set (but expandable size)
[16:56] Sakai Openlife: when we first introduce
[16:56] Clay Duport: as populationg grows olg can expand too right
[16:56] Sakai Openlife: with zones
[16:56] Sakai Openlife: and the zones either allow or restrict development of the land
[16:56] Sakai Openlife: for example
[16:57] Sakai Openlife: *this bit isn't a secret we talked about it when we first started designing nxg
[16:57] Sakai Openlife: you could have a zone
[16:57] Sakai Openlife: that's say off the coast
[16:57] Sakai Openlife: somewhere
[16:57] Sakai Openlife: you could terrafrom it into an island
[16:57] Sakai Openlife: or join with a neighouring zone
[16:57] Sakai Openlife: to make a larger land mass
[16:57] Sakai Openlife: or even cut it down to a tiny island with lots of ocean
[16:57] Sakai Openlife: if you wanted to
[16:58] Sakai Openlife: but you might also have a shop in the 'City Zone'
[16:58] Clay Duport: we we have ownership of private zones
[16:58] Sakai Openlife: in this zone
[16:58] Sakai Openlife: you cannot terraform at all
[16:58] Sakai Openlife: you might not even have any land
[16:58] Sakai Openlife: it might just be a 3d box
[16:58] Sakai Openlife: in a building somewhere
[16:58] Pantaiputih Korobase: so, basically, what is the difference between a zone and a region and part of a zone and a parcel?
[16:59] Sakai Openlife: so zoning
[16:59] Sakai Openlife: is a lot like real world zoning
[16:59] Clay Duport: will we have ability to own zones
[16:59] Clay Duport: and control of it
[16:59] Sakai Openlife: it may have no restrictions
[16:59] Sakai Openlife: or many restrictions
[16:59] Sakai Openlife: for example like a real city
[16:59] Pantaiputih Korobase: ok, I will not take norht korea zone
[16:59] Sakai Openlife: or county might
[16:59] Pantaiputih Korobase: north*
[17:00] Sakai Openlife: so to help create the world
[17:00] Sakai Openlife: some restrictions might be necessary
[17:00] Sakai Openlife: like minimal terraforming
[17:00] Sakai Openlife: *in order to make a huge city
[17:00] Sakai Openlife: area
[17:00] Sakai Openlife: we could have ppl digging big holes
[17:00] Pantaiputih Korobase: I still do not clearly understand the difference to now (mainland vs pvt land)
[17:00] Sakai Openlife: and making tiny islands below
[17:01] Clay Duport: me either
[17:01] Sakai Openlife: ok lets say
[17:01] Sakai Openlife: the rug is our world
[17:02] Sakai Openlife: and this large circle
[17:02] Sakai Openlife: that's our main land mass
[17:03] Sakai Openlife: this red area might be zoned ans metrpolis
[17:03] Sakai Openlife: metropolis
[17:03] Sakai Openlife: in this area you might have say a no terraforming restriction
[17:03] Sakai Openlife: and no removal of world assets
[17:03] Pantaiputih Korobase: ok, you plan some restricted chaos, I got it now
[17:03] Sakai Openlife: so you might get a say a city block
[17:03] Sakai Openlife: that you can build on
[17:03] Sakai Openlife: or you might get something smaller
[17:03] Sakai Openlife: like an area of an existing building
[17:04] Sakai Openlife: which you can only build 'into'
[17:04] Sakai Openlife: so we've started carving things upo
[17:04] Surreal Numbers: but the important question is "can we build ad farms?" :P
[17:04] Sakai Openlife: into zones within zones
[17:05] Pantaiputih Korobase: still, e.g. if I am a region owner, I could plan this for a region or some too myself, the difference is that you give the rights and create the general topic, is it?
[17:05] Sakai Openlife: so basically we try to put some zone controls
[17:05] Clay Duport: ok im lost
[17:05] Clay Duport: nothing new though
[17:05] Sakai Openlife: on areas
[17:05] Sakai Openlife: to facilitate the world
[17:06] Surreal Numbers: clay i think it is a bit like zoning laws in the US. you have commercial only, residential, mix, rural, etc.
[17:06] Pantaiputih Korobase: poor US
[17:06] Sakai Openlife: lets say for example
[17:06] Sakai Openlife: clay got this yellow zoned area
[17:06] Sakai Openlife: and surreal got a grey zoned area
[17:06] Clay Duport: simple can i owns a private island
[17:06] Pantaiputih Korobase: as long as I get a Pants area with all permissions, its fine with me
[17:06] Sakai Openlife: clays area might be zoned as minimal terraforming
[17:07] Sakai Openlife: as he's part of a large area of land that we want to preserve the 'land' of
[17:07] Sakai Openlife: and surreal has a zone off the coast
[17:07] Clay Duport: hmmm well there goes my volcano
[17:07] Sakai Openlife: surreals zone might be a free zone
[17:07] Sakai Openlife: where he can do whatever
[17:07] Sakai Openlife: combat
[17:07] Sakai Openlife: games
[17:07] Sakai Openlife: terraform whichever way
[17:07] Pantaiputih Korobase: probably free is more expensive, ehehehehe
[17:07] Surreal Numbers: lol
[17:08] Violet Indigo: Will there be different payments for different types of zone?
[17:08] Sakai Openlife: and clays zone might be no combat minimal terraform
[17:08] Sakai Openlife: zones may be priced differently
[17:08] Surreal Numbers: is the kind of zone you have fixed forever after you "acquire" it or will the owner have the ability to change the zone-type?
[17:08] Sakai Openlife: well it should be as close to permanent as possible
[17:08] Clay Duport: so a zone you own is somehwat like a parcel here then
[17:09] Sakai Openlife: yeah it's a bit 'like'
[17:09] Sakai Openlife: a parcel
[17:09] Sakai Openlife: but
[17:09] Sakai Openlife: in realityu
[17:09] Sakai Openlife: it's just a 3d area
[17:09] Sakai Openlife: the you can subzone
[17:09] Sakai Openlife: and it might not be a square too
[17:09] Clay Duport: adn its a subzone of the world then too right
[17:10] Sakai Openlife: right
[17:10] Sakai Openlife: for example
[17:10] Surreal Numbers: a subzone can be more restrictive than the zone?
[17:10] Sakai Openlife: you might be able to get
[17:10] Sakai Openlife: a subzone
[17:10] Sakai Openlife: of a building
[17:10] Sakai Openlife: that little black bit
[17:10] Sakai Openlife: that is just a level of the building
[17:10] Sakai Openlife: in openlife
[17:10] Sakai Openlife: we use parcels
[17:10] Sakai Openlife: to define spaces
[17:10] Sakai Openlife: in NXG we use 3d spaces
[17:10] Pantaiputih Korobase: I take the antenna of the taipeh tower
[17:11] Sakai Openlife: to define a 3d space
[17:11] Clay Duport: ahhh light bulb goes on
[17:11] Sakai Openlife: the cool bit about this
[17:11] Sakai Openlife: is that you might make a tower
[17:11] Sakai Openlife: luxurious
[17:11] Sakai Openlife: 3d model
[17:11] Sakai Openlife: on your little island
[17:11] Sakai Openlife: in a free zone
[17:11] Clay Duport: so i could have a zone and then make zones inside it
[17:11] Sakai Openlife: and then subzone the building
[17:11] Sakai Openlife: area
[17:11] Sakai Openlife: to residents only
[17:12] Sakai Openlife: then subzone inside that
[17:12] Sakai Openlife: to each resident
[17:12] Sakai Openlife: and bingo you have luxury apartments
[17:12] Clay Duport: like 3d chess
[17:12] Sakai Openlife: your apartment owner
[17:12] Sakai Openlife: of the subzone
[17:12] Sakai Openlife: might lock it
[17:12] Sakai Openlife: allowing only themselves and their friends in
[17:12] Sakai Openlife: this is something we cannot acheive nw
[17:12] Sakai Openlife: now
[17:12] Sakai Openlife: in oenlfie
[17:13] Sakai Openlife: openlnife
[17:13] Sakai Openlife: lol
[17:13] Sakai Openlife: typonese
[17:13] Clay Duport: or brain fart
[17:13] Surreal Numbers: (3d chess is FUN! lol)
[17:13] Sakai Openlife: that subzone might have its own set of features too
[17:14] Sakai Openlife: at the same time
[17:14] Sakai Openlife: i might own this light blue prim
[17:14] Sakai Openlife: hanging in the air
[17:14] Pantaiputih Korobase: well, guess, people that rent out need some stuff to be able to keep overwie of who has which kind of rights, omg
[17:14] Sakai Openlife: i might have some small floating island up there
[17:15] Sakai Openlife: or create some aero living or something
[17:15] Clay Duport: how will we travel between zones
[17:15] Clay Duport: will tp exist
[17:15] Sakai Openlife: jumping
[17:15] Sakai Openlife: or fly
[17:15] Sakai Openlife: or vehicle
[17:15] Sakai Openlife: or a lot of walking
[17:15] Clay Duport: lol
[17:15] Pantaiputih Korobase: lol
[17:15] Clay Duport: i need the exercise any way
[17:15] Sakai Openlife: we use the term jumping in nxg
[17:15] Sakai Openlife: because it's instant
[17:16] Sakai Openlife: (rather than teleport)
[17:16] Sakai Openlife: and the effect is really cool too
[17:16] Sakai Openlife: hehe
[17:16] Pantaiputih Korobase: why not lets jump in OL?
[17:16] Violet Indigo: so if you want a zone which is bottom of the sea to top of the sky it will cost a lot more?
[17:16] Cheops Forlife: bye all RL calling, thanks Sakai
[17:16] Clay Duport: we do jump in ol its called orbiting
[17:16] Sakai Openlife: it depends on how we've zoned the world
[17:16] Surreal Numbers: bye Cheops
[17:16] Pantaiputih Korobase: bb Cheops
[17:16] Clay Duport: byue cheops
[17:17] Sakai Openlife: in the beginning we'll keep the zoning simple
[17:17] Sakai Openlife: and let it grow
[17:17] Sakai Openlife: but it may be very possible
[17:17] Sakai Openlife: to zone an entire city under the ocean
[17:17] Sakai Openlife: (like a kind of atlantis)
[17:17] Clay Duport: ok give a example if i wanted a region size of what i have ol to the sky what will it cost
[17:18] Sakai Openlife: no idea atm
[17:18] Sakai Openlife: what i can say
[17:18] Sakai Openlife: is that actually there should be more affordable options
[17:18] Surreal Numbers: will it be possible to have flip-zones much as we have flip slots now?
[17:18] Sakai Openlife: and more expensive ones
[17:18] Clay Duport: so we may have zones floating above us
[17:18] Pantaiputih Korobase: did not you want to transfer existing active regions to NxG, how are they zoned?
[17:18] Clay Duport: that are not ours
[17:18] Clay Duport: so no sky :(
[17:18] Sakai Openlife: well forunately
[17:19] Sakai Openlife: in the beginning only
[17:19] Sakai Openlife: we have the opportunity to create zones
[17:19] Sakai Openlife: that can match regions
[17:19] Pantaiputih Korobase: thereafeter?
[17:19] Pantaiputih Korobase: they expire?
[17:19] Clay Duport: ill miss my current regions
[17:19] Sakai Openlife: well once the world starts making its shape
[17:19] Sakai Openlife: we are less likely to have that opporunity to import
[17:20] Sakai Openlife: of course we can expand the world
[17:20] Sakai Openlife: or even make multiple worlds
[17:20] Sakai Openlife: with different dynamics
[17:20] Pantaiputih Korobase: one would suffice
[17:20] Clay Duport: cost is a scary thought for wanting a large private zone
[17:20] Sakai Openlife: but for the size of space you hav now
[17:20] Sakai Openlife: I would say you can have at least the same
[17:20] Sakai Openlife: if not significantly more
[17:21] Sakai Openlife: it will be possible to get zones
[17:21] Sakai Openlife: that are many kilometres across
[17:21] Clay Duport: i have 4 regions here can i have one zone same size as all 4
[17:21] Sakai Openlife: (ie as large as about 64 regions)
[17:21] Clay Duport: im not that rich
[17:21] Pantaiputih Korobase: well, we are not many constant residnets here as you know, but I think these are interested in preserving at least some of their creations including the environment, i.e. land
[17:22] Sakai Openlife: exactly
[17:22] Sakai Openlife: that's why i mentiond in the beginning
[17:22] Violet Indigo nods
[17:22] Clay Duport: yes pants you hit on it
[17:22] Sakai Openlife: ie when we offer an opportunity to 'transfer' over
[17:22] Sakai Openlife: we'll try to accomodate as much as possible
[17:22] Pantaiputih Korobase: ok, so I simply misunderstood "in the begining"
[17:23] Sakai Openlife: the new asset system that is transferring assets right now
[17:23] Sakai Openlife: while we sit here
[17:23] Sakai Openlife: already is converting your textures
[17:23] Sakai Openlife: on the fly
[17:23] Sakai Openlife: to a usable state
[17:23] Sakai Openlife: in NXG
[17:23] Clay Duport: now im scared
[17:23] Sakai Openlife: and prims are being transferred into a 'readable' state
[17:23] Clay Duport: afraid to look at my invnetory
[17:23] Sakai Openlife: for us to work on translating
[17:23] Sakai Openlife: into nxg style prims and nurbs
[17:23] Clay Duport: what is a nurb
[17:24] Sakai Openlife: a math generated object
[17:24] Clay Duport: i will have a new learning curve
[17:24] Violet Indigo: RL calling - (time to eat!) - have to go.
[17:24] Sakai Openlife: let's say you wanted a prim
[17:24] Sakai Openlife: but with rounded corners
[17:24] Surreal Numbers: bye Violet!
[17:24] Violet Indigo: Bye all.
[17:24] Sakai Openlife: you would use a nurb
[17:24] Pantaiputih Korobase: enjoy, violet
[17:24] Clay Duport: bye violet
[17:24] Sakai Openlife: cya
[17:24] Sakai Openlife: or perhaps you want a particular shape
[17:24] Sakai Openlife: that's not a box
[17:24] Sakai Openlife: there might be a nurb for that too
[17:25] Pantaiputih Korobase: I need a lot of nurbs
[17:25] Pantaiputih Korobase: hehehe
[17:25] Clay Duport: cheater dice lol
[17:25] Sakai Openlife: a 'nurb'
[17:25] Sakai Openlife: is a non uniform rational b-spline
[17:26] Sakai Openlife: (so nurb is a whole lot easier to say)
[17:26] Pantaiputih Korobase: ok, now I really got it
[17:26] Pantaiputih Korobase: LOL
[17:26] Sakai Openlife: right!
[17:26] Clay Duport: well i guess im brain fried so will have to just "wait and see "
[17:26] Pantaiputih Korobase: ditto, Clay
[17:26] Sakai Openlife: nurbs are famous for creating curves
[17:26] Sakai Openlife: so if you think of curvy shapes
[17:26] Pantaiputih Korobase: learning curves included, hehe
[17:26] Surreal Numbers: a spline is a way of approximateing a curve
[17:26] Clay Duport: im excited and nervous at the same time
[17:26] Clay Duport: i hate mixed emotions
[17:26] Pantaiputih Korobase: so you sweat, Clay?
[17:26] Sakai Openlife: like the prim box
[17:27] Sakai Openlife: but if it had rounded corners
[17:27] Sakai Openlife: then we need to use a nurb
[17:27] Clay Duport: yes big time
[17:27] Surreal Numbers: approximating*
[17:27] Sakai Openlife: because the it's the nurb technique
[17:27] Sakai Openlife: that makes the rounded bits
[17:27] Sakai Openlife: (right)
[17:27] Sakai Openlife: approximates a curve
[17:27] Sakai Openlife: from a set of points
[17:27] Pantaiputih Korobase: ok, this should make sculpties obsolete
[17:27] Sakai Openlife: mesh will do that all by itself too
[17:27] Sakai Openlife: hehe
[17:27] Clay Duport: guess il need to break out hte old geometry text books
[17:28] Pantaiputih Korobase: dont think, there is a nurb in it, Clay
[17:28] Surreal Numbers: (there are lots of different spline approximation methods; the nurb is just a particular one)
[17:28] Clay Duport: will we have any sculpting devices like to make realistic trees etc
[17:28] Sakai Openlife: so lets say
[17:28] Clay Duport: i miss my sl tree house lol
[17:28] Sakai Openlife: you had a boat
[17:28] Sakai Openlife: to make the curve on the boat
[17:29] Sakai Openlife: realistic looking
[17:29] Sakai Openlife: you can acheive this with nurbs
[17:29] Sakai Openlife: to get the 'bend' you want
[17:29] Clay Duport: yeah i sorry guys im not the brightest light on the net lol
[17:29] Sakai Openlife: brb
[17:29] Sakai Openlife: (phone)
[17:29] Clay Duport: guess it will be a while
[17:30] Clay Duport: it sounds good but rather freaky too to me
[17:30] Surreal Numbers: geez to think of all the prims i used to make round corners lol
[17:30] Clay Duport: yeah
[17:30] Pantaiputih Korobase: just use nurbs, easy, Surr :)
[17:30] Surreal Numbers: it's like anything clay. we all have to dip our toes in and figure it out. sounds like fun
[17:31] Clay Duport: but then we will definatly get away from open sim
[17:31] Clay Duport: yes i like a challenge
[17:31] Pantaiputih Korobase: we*ve never been there clay, or?
[17:31] Surreal Numbers: lol pants. you're getting on my nurbs :P
[17:31] Pantaiputih Korobase: open sim I mean
[17:31] Clay Duport: ive already started my bucket list for my end of days
[17:31] Pantaiputih Korobase: haha, Surr
[17:31] Clay Duport: like a kick on the nurbs lol
[17:31] Surreal Numbers: clay is getting nurbous
[17:31] Clay Duport: lol
[17:31] Pantaiputih Korobase: rofl
[17:32] Pantaiputih Korobase: Skai on the nurbophone (round edges)
[17:32] Clay Duport: ok stop it im lauging to tears
[17:32] Surreal Numbers: he's got alot of nurb!
[17:32] Pantaiputih Korobase: nurbears
[17:32] Clay Duport: i used to beat up nurbs in grades school
[17:33] Clay Duport: then i became one
[17:33] Surreal Numbers: lol
[17:33] Pantaiputih Korobase: Clay Nurport?
[17:33] Clay Duport: are we having a nurbeous moment
[17:33] Pantaiputih Korobase: just a nurbous break
[17:34] Clay Duport: nerbous breakdown you man
[17:34] Clay Duport: mean
[17:34] Pantaiputih Korobase: naaaa
[17:34] Surreal Numbers: naaaaaaa you must have nurbs of steel
[17:34] Pantaiputih Korobase: lol
[17:34] Clay Duport: wll i got a go paly with my nurbs
[17:34] Clay Duport: play
[17:34] Surreal Numbers: that sounds naughty
[17:35] Pantaiputih Korobase: if your zone allows it, Clay, hahaha
[17:35] Clay Duport: WOW did you see the nurbs on that girl
[17:35] Pantaiputih Korobase: Clay!
[17:35] Clay Duport: what
[17:35] Surreal Numbers: laughing too hard now
[17:35] Pantaiputih Korobase: hahaha
[17:36] Pantaiputih Korobase: wonders of how many nurbs that part odf the girl is composed Clay thinks about at the moment
[17:36] Clay Duport: sorry
[17:36] Clay Duport: that just flashed throught my mind
[17:36] Clay Duport: not sure just big
[17:36] Surreal Numbers: i'll assume that will be clay's first nxg building experiment
[17:36] Pantaiputih Korobase: haha, agree
[17:36] Pantaiputih Korobase: girl part made of nurbs
[17:36] Clay Duport: no i just dont want to lose all the time ive put in to olg now
[17:37] Sakai Openlife: back
[17:37] Sakai Openlife: but i wouldn't worry too much'
[17:37] Sakai Openlife: we'll clearly do as much as we can to help
[17:37] Pantaiputih Korobase: you missed something, Sakai, hahah
[17:37] Clay Duport: well nurb ou sakai
[17:37] Sakai Openlife: bring creations across
[17:37] Surreal Numbers: likewise. i'm just closing in on 22,500 prims on OTR1 and plan to use all 180,000. that's a substantial build
[17:37] Pantaiputih Korobase: wow
[17:37] Clay Duport: yes i bet it is
[17:37] Pantaiputih Korobase: may be some prims less with nurbs
[17:38] Sakai Openlife: fortunately in the new asset system
[17:38] Sakai Openlife: your prims are being translated into xml
[17:38] Sakai Openlife: (right now)
[17:38] Pantaiputih Korobase: wonders how nurbs can be textured
[17:38] Clay Duport: ive got a sore nurb right now
[17:38] Sakai Openlife: which basically means we can read them
[17:38] Sakai Openlife: in a simple format to bring them over
[17:38] Sakai Openlife: the reason we're not 100% sure yet
[17:39] Sakai Openlife: is that we can't be absolute that all the types of prims we have now
[17:39] Sakai Openlife: will be the same
[17:39] Clay Duport: sounds like a lot fo trial and error
[17:39] Sakai Openlife: (ie cuts and twists)
[17:39] Sakai Openlife: and things like this
[17:39] Pantaiputih Korobase: we will be pretty surprised of the result I assume, hahaha
[17:39] Clay Duport: but we have survived so far
[17:39] Pantaiputih Korobase: may be looks better than now
[17:39] Sakai Openlife: yeah
[17:39] Sakai Openlife: I think it will all work out well
[17:39] Sakai Openlife: we put a lot of brain into it
[17:39] Sakai Openlife: (and heart)
[17:40] Clay Duport: when does ti look like we will get our first peek
[17:40] Surreal Numbers: i dont mind rebuilding some portion of the current scenes since they can always be inmproved but it would be great to import 50 - 75%
[17:40] Sakai Openlife: exactly
[17:40] Surreal Numbers: improved*
[17:40] Sakai Openlife: from what we can tell
[17:40] Sakai Openlife: it might be only a tiny %
[17:40] Sakai Openlife: that can't come over
[17:40] Pantaiputih Korobase: sure, teh result of importing might even lead us to another level of ideas
[17:41] Sakai Openlife: as a theoretical example
[17:41] Sakai Openlife: we don't have a torus prim yet
[17:41] Clay Duport: will it still support content ownership like now
[17:41] Sakai Openlife: and we're not sure we'll do one
[17:41] Sakai Openlife: (it doesn't have too much function)
[17:41] Sakai Openlife: without cutting it up
[17:41] Sakai Openlife: like now?
[17:41] Sakai Openlife: mm
[17:41] Sakai Openlife: much better than now
[17:41] Sakai Openlife: hehe
[17:41] Clay Duport: good
[17:42] Pantaiputih Korobase: you can zone your objects now, Clay
[17:42] Sakai Openlife: we want to introduce new types
[17:42] Clay Duport: wow nice thought
[17:42] Sakai Openlife: like
[17:42] Sakai Openlife: disposable items
[17:42] Sakai Openlife: or limited use items
[17:42] Sakai Openlife: eg a soda can that only works so many times
[17:42] Sakai Openlife: or ammunition for a weapon
[17:42] Clay Duport: im excited
[17:42] Pantaiputih Korobase: buy a table and it dies after 10 days. lol
[17:42] Sakai Openlife: hehe
[17:42] Clay Duport: "i think" :)
[17:43] Sakai Openlife: when u start looking at possible
[17:43] Sakai Openlife: its easy to realise we have a limited system atm
[17:43] Clay Duport: whos brain child was nxg your sakai
[17:43] Sakai Openlife: very much so
[17:43] Sakai Openlife: plus we get ideas all the time
[17:43] Pantaiputih Korobase: hope Grims does not come tooooo close to your brain
[17:43] Sakai Openlife: with users
[17:43] Sakai Openlife: etc
[17:44] Clay Duport: naw girm is full of nurbs
[17:44] Sakai Openlife: but the flexibility is important
[17:44] Sakai Openlife: so that say we might zone something as an rpg area
[17:44] Sakai Openlife: it might be a huge space
[17:44] Pantaiputih Korobase: and he loves nurbed brains
[17:44] Sakai Openlife: of 40km or so
[17:44] Sakai Openlife: that can be subzoned into smaller places
[17:44] Sakai Openlife: with users knowing they are getting land in an rpg
[17:45] Clay Duport: well i got to run guess ill go back to looking at the nurbs on that girl
[17:45] Clay Duport: take care gusy
[17:45] Clay Duport: tuys
[17:45] Clay Duport: guys
[17:45] Sakai Openlife: so if a generated orc comes running fown the hillside
[17:45] Pantaiputih Korobase: bye Clay
[17:45] Sakai Openlife: they should expect it
[17:45] Clay Duport: bye all
[17:45] Sakai Openlife: cya clay
[17:45] Sakai Openlife: we would like to get some rpg going in the same world
[17:46] Sakai Openlife: along with other activities
[17:46] Pantaiputih Korobase: well, visions are sometimes difficult to communicate, guess we simply need to check it out and then see
[17:46] Sakai Openlife: indeed
[17:46] Sakai Openlife: easiest to just think large format world
[17:47] Sakai Openlife: rather than closed 256m x 256m regions
[17:47] Sakai Openlife: ;)
[17:47] Sakai Openlife: so you could jump in a boat and go sailing for days
[17:47] Pantaiputih Korobase: well, this world could be large too if there weer people, but of course I understnad the 256 x 256 argument
[17:47] Pantaiputih Korobase: were*
[17:47] Sakai Openlife: its a big limiter
[17:47] Sakai Openlife: regions can be quite inefficient
[17:48] Pantaiputih Korobase: for performance, yes
[17:48] Sakai Openlife: even now we're running thousands of physics frames per second
[17:48] Sakai Openlife: across the world
[17:48] Sakai Openlife: flags are waving
[17:48] Sakai Openlife: trees moving
[17:48] Sakai Openlife: even if no one can see it
[17:48] Sakai Openlife: fish swimming around
[17:49] Pantaiputih Korobase: yes, and if they re no mod, you cannot stop them moving, lol
[17:49] Sakai Openlife: rather unnecessary
[17:49] Sakai Openlife: there are scripts running to no effect of anyone
[17:49] Pantaiputih Korobase: guess, if the world would be populated, it might not be unnecessary as many would see them?
[17:49] Sakai Openlife: which is why a completely different architectural approach was neccessary
[17:50] Sakai Openlife: well still quite unneccessary
[17:50] Pantaiputih Korobase: switch off, switch on on demand, sure
[17:50] Sakai Openlife: there's a huge amount of inneficiency
[17:50] Sakai Openlife: in the architecture
[17:50] Sakai Openlife: of many simluated scenes
[17:51] Sakai Openlife: anyways it;s quite an exciting project to work on
[17:51] Sakai Openlife: when we get the chance to
[17:51] Sakai Openlife: ?
[17:51] Pantaiputih Korobase: .)
[17:52] Sakai Openlife: but now i need to get back to testing the asset system
[17:52] Sakai Openlife: so i can complete the plans for this weekend inc prem stuff
[17:52] Pantaiputih Korobase: cool
[17:52] Sakai Openlife: nice to see everyone
[17:52] Pantaiputih Korobase: so, see you later Sakai
[17:52] Sakai Openlife: I'll be here all night
[17:52] Sakai Openlife: ?
[17:52] Sakai Openlife: almost 2am here now
[17:52] Sakai Openlife: have fun! ?
[17:52] Pantaiputih Korobase: ditto
[17:53] Pantaiputih Korobase: ciao for now
[17:53] Sakai Openlife is Offline
